2012年2月9日星期四

Some Skills of Making Architectural Walkthrough

Sseveral skills of making architectural walkthrough or architectural animation or 3d animation have been summed up..
Firstly, far to near or near to far. The so-called near and far refers to the camera Angle. Whether from people’s view or a bird's eye view, a main building or key expressive objects can be illustrated from far to near.
Secondly, from fuzzy to clear. It can be divided into two aspects.
A. Near view is fuzzy and far view is clear
This is mainly used for people see Angle, especially to depict the background of the main body of the building or background expression, through the visual appeal in the way conversion lens.
B. Far view is fuzzy and the background is clear
It’s mainly used for a bird's eye view of the lens of characterization, can pull on the lens with the far expression, deliberately emphasize wholeness, visual sense, and colour.
C. The camera soft switching.
The so-called soft switching is to use lens AE production software during synthesis do lens downy excessive effects, in order to achieve the purpose of the switch.

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